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Aseprite source code
Aseprite source code











aseprite source code
  1. #Aseprite source code software
  2. #Aseprite source code code

P.S.: You can download and try old versions of the Aseprite from here. So there are new paths that we have to take.

#Aseprite source code code

Now it is a tool with a lot of potential, used by several indie game developers. You can get the source code downloading a file from the latest Aseprite release (in that case please follow the compilation instructions inside the. To sum up, at the beginning Aseprite was programmed just for fun, to learn some fancy programming techniques in C, and then in C++. memory leaks), to avoid duplicated code (with better techniques than macros ), to write high-performance code, to organize code, etc. If you have an application, you should use C++, there are a large number of advantages: it gives you more abstraction power to represent ideas, to improve development time, to avoid programming mistakes (e.g. Why C++? After five years, I decided to switch to C++ because the low capabilities to create maintainable code in pure C language. In following posts, I’ll give details about the future of Aseprite and its source code.) Also, with programs like GIMP it didn’t make sense to make it closed at the time. There is also a free trial in their website. You can use this method to inspect the source code and try to help with development, or to try the software. It’s 15 and can be purchased for Windows, macOS and Linux, as well as Steam.

#Aseprite source code software

I made it open source just because I didn’t have enough time to give serious support to this. Disclaimer: Aseprite is a paid software and you should buy it to support its developers. So I continue the project just like a hobby. Why? Well, it seems that I liked to program, and I liked to program graphics software a lot (more than games). The good thing about ASE was that from the very first version it already had “infinite” undo/redo (I’ll talk about this in future posts).Īnyway, the question remains. The code base evolved, after some years I switched to C++ (anyway there are a lot of legacy C code/design yet). This monster was programmed using Allegro library and C language. He created a tool to draw graphics for his games, and I followed his footsteps.Īround 2001, I released the first version of Aseprite (known as ASE). One of my brothers ( Martin) inspired me to create this kind of programs at the time. This is the first thing I want to talk about: Why Aseprite? Why open source? Why C++? Why am I programming this?įirst of all, I’ve started programming graphics software in 1998, several failed attempts before the original Aseprite source code was written.













Aseprite source code